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An action performed when an associated State Machine Listener is triggered. For more information, see Listener Action Scripts.

Methods

init

init(self: T, context: Context) -> boolean
Called once when the listener is created or attached.
type MyListenerAction = {}

-- Called once when the script initializes.
function init(self: MyListenerAction, context: Context): boolean
  return true
end

function perform(self: MyListenerAction, pointerEvent: PointerEvent) end

return function(): ListenerAction<MyListenerAction>
  return {
    init = init,
    perform = perform,
  }
end

perform

perform(self: T, pointerEvent: PointerEvent) -> ()
Called when the associated State Machine Listener is triggered. This method includes a PointerEvent parameter containing details about the triggering interaction. Deprecated. Prefer performAction with ListenerContext; this overload may be removed.
type MyListenerAction = {}

function init(self: MyListenerAction, context: Context): boolean
  return true
end

-- Add your transition logic here.
function perform(self: MyListenerAction, pointerEvent: PointerEvent)
  -- perform action here
end

-- Return a factory function that Rive uses to build the Listener Action instance.
return function(): ListenerAction<MyListenerAction>
  return {
    init = init,
    perform = perform,
  }
end

performAction

performAction(self: T, listenerContext: ListenerContext) -> ()
Called when the associated State Machine Listener is triggered. This method includes a ListenerContext parameter containing details about the triggering interaction.
type MyListenerAction = {}

function init(self: MyListenerAction, context: Context): boolean
  return true
end

-- Add your transition logic here.
-- `evaluate` is fired every frame while the transition is active.
-- Returning false prevents a transition, true allows a transition.
function performAction(self: MyListenerAction, listenerContext: ListenerContext)
  return true
end

-- Return a factory function that Rive uses to build the Listener Action instance.
return function(): ListenerAction<MyListenerAction>
  return {
    init = init,
    performAction = performAction,
  }
end