Documentation Index
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Represents a pointer interaction event containing position and pointer id.
Fields
position
The position of the pointer in local coordinates.
function handlePointerDown(self: RenderInstance, event: PointerEvent)
if self.instance then
local localPos = event.position - Vector.xy(self.x, self.y)
local localEvent = PointerEvent.new(event.id, localPos)
local hit = self.instance:pointerDown(localEvent)
if hit ~= 0 then
print(
string.format(
'Local hit at (%.1f, %.1f)',
localEvent.position.x,
localEvent.position.y
)
)
end
end
end
The unique identifier for the pointer.
function handlePointerDown(self: RenderInstance, event: PointerEvent)
if self.instance then
local localPos = event.position - Vector.xy(self.x, self.y)
local localEvent = PointerEvent.new(event.id, localPos)
local hit = self.instance:pointerDown(localEvent)
if hit ~= 0 then
print(localEvent.id)
end
end
end
type
The type of event (pointerDown, pointerUp, click, pointerEnter, pointerMove, etc).
Constructors
new
new(id: number, position: Vector) -> PointerEvent
Creates a new PointerEvent with the given id and position.
function handlePointerDown(self: RenderInstance, event: PointerEvent)
if self.instance then
local localPos = event.position - Vector.xy(self.x, self.y)
local localEvent = PointerEvent.new(event.id, localPos)
local hit = self.instance:pointerDown(localEvent)
if hit ~= 0 then
print(
string.format(
'Local hit at (%.1f, %.1f)',
localEvent.position.x,
localEvent.position.y
)
)
end
end
end
Methods
hit
hit(isTranslucent: boolean?) -> ()
Marks the event as handled. If isTranslucent is true, the event may
continue to propagate through translucent hit targets.
function handlePointerDown(self: PointerExample, event: PointerEvent)
if self.instance then
local hit = self.instance:pointerDown(event)
if hit ~= 0 then
-- Mark as handled but still allow translucent targets behind to receive it.
event:hit(true)
end
end
end